Quest Star Rank:

01-08 - 1-8 Star Quests
0A -	Low Rank Urgent
0B -	High Rank Urgent
0C -	G Rank Urgent

Notes:	- 09 seems to just make quests vanish, even in village, which
	  actually has a 9 star section.

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Map:

Main Maps:

01 -	Deserted Island
02 -	Sandy Plains
03 -	Flooded Forest
04 -	Tundra
05 -	Volcano
06 -	Great Desert
07 -	Ruins
08 -	Event Land Arena
09 -	Land Arena
0A -	Event Water Arena
0B -	Sacred Land
0C -	Water Arena
0D -	Misty Peaks
0E -	Tower
0F -	Tainted Sea

Niche Stuff I found:

10 -	"(N)"	(Copy of D. Island. Possibly Moga Woods?)
11 -	Flooded Forest with permanent rain effect
12 -	Pitch-Black Tundra
13 -	Pitch-Black Ruins
14 -	idk man but you can gather Lifepowder here
15 -	Same placeholder without Lifepowder
16 -	Repeat of Misty Peaks
17 -	Repeat of Tower

Notes:	- I'm guessing after 0F there's only placeholders
	  and different versions of maps with unique effects.

	- No clue what's up with Event Arenas. They look the 
	  exact same but Zindea has them named different so
	  I'm rolling with it.

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Quest Timer

Just use a basic Decimal to Hexadecimal converter

Examples:

05 Minutes = 05
30 Minutes = 1E
50 Minutes = 32

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Quest Join Requirements

00 -	No Requirements.
01 -	HR1+ Required.
02 -	HR2+ Required.
03 -	HR3+ Required.
04 -	HR4+ Required.
05 -	HR5+ Required.
06 -	HR6+ Required.
07 -	HR7+ Required.
08 -	HR8+ Required.
09 -	HR3+ Required. 1 Person Max.
0A -	HR6+ Required. 1 Person Max.
0B -	HR8+ Required. 1 Person Max.
0D -	HR6+ Required. 2 People Max.
0E -	HR8+ Required. 2 People Max.
0F -	HR3+ Required. 4 People Max.
10 -	HR6+ Required. 4 People Max.
11 -	HR8+ Required. 4 People Max.
12 -	Remove Armor and Talisman before joining.
13 -	HR3+ Required. Remove Armor and Talisman before joining.
14 -	HR6+ Required. Remove Armor and Talisman before joining.
15 -	Bring Cha-Cha and Kayamba
16 -	???
17 -	Bring Cha-Cha and Kayamba with Unlucky Mask
18 -	???
19 -	No Requirements. 1 Person Max.
1A -	No Requirements. 2 People Max.
1B -	No Requirements. 4 People Max.

Notes:	- Directly translated from Gougouts' Editor. I'm guessing
	  16 and 19 are just more weird Shakalaka ones not worth
	  exploring at the moment.

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Quest Type

01 -	Slay
02 -	Gathering
03 -	Gathering
04 -	Capture
05 -	Hunt
06 -	Gathering
07 -	Gathering
08 -	Special
09 -	Special
0A -	Gathering

Notes:	- Gathering seems to be a placeholder.
	
	- Endurance Quests/Hunt-a-Thons don't seem to have a unique
	  quest type.

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Environment Trigger

00 -	Stable
01 -	Unstable
20 -	Survive

Notes:	- I don't know what Survive does but Gougouts lists it

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Day/Night Trigger

Values:

01 -	Day
02 -	Night
21 -	"Day 	(repousser)"
22 -	"Night  (repousser)"

Notes:	- I don't know what differentiates the "repousser" versions
	  from the regular ones, but they are listed seperate in
	  Gougouts editor so I'm rolling with it.

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Spawn ID (also called Boss ID in Zindea's Editor)

No clue. Completely lost here.

I've seen values from 01-03, but I'm not recognizing a pattern
at all.

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Activate Large Monster Trigger

00 -	No
01 -	Yes

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Monster HP/Attack/Defense/Size

Use a basic decimal to hexadecimal converter.
Baseline for G Rank Monsters seems to be 100

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The Odd One (also called Spawn ID in Zindea's Editor)

No clue.
I've seen values ranging from 01-0A though.

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Monster Size Variation

00 -	No Variation
01 -	1
02 -	2

I'm guessing the game will either add or substract the chosen number
from the monsters set size at random.
Though I haven't really bothered testing it yet.

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Monster Fatigue

00 -	Fast
01 -	Average
02 -	Slow

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Item Quantity:

Really basic.

01 -	1
02 -	2

so on and so forth...

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Item Dropchance:

Use a basic decimal to hexadecimal converter.

Keep in mind that dropchances function a bit weirdly, for example:

00 - 0
64 - 100

The value 64 doesn't actually give you a 100% dropchance, it's only a
50/50 droprate. Meanwhile 00 guarantees that you get the item.

It's all a bit wonky, I haven't looked too deep into it yet.

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Quest Fee/Prize Money/Death Penalty/HRP/HRP Failure

Use a basic Decimal to Hexadecimal converter, break the result into
chunks of 2 and write them down in reverse order.

Example 1: 6000000 = 5B8D80

So you'd write it down as "80 8D 5B 00"

Example 2: 60000000 = 3938700

So you'd write it down as "00 87 93 03"

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Carve Rank

00 -	Low Rank
01 -	High Rank
02 -	G Rank
03 -	Arena
04 -	Marathon

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Spawn Points:

00 -	Base Camp
01 -	Random
02 -	"Combat Dragon Ancien"

Notes:	- Once again another weird Gougouts value that I don't get

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Marathon Check:

00 -	No
01 -	Yes

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Activate Secondary Quest Objective:

00 - No
01 - Yes

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Quest Objective:

01 -	Hunt
02 -	Deliver
04 -	Repel
81 -	Capture

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Objective Quantity:

Really basic. 

01 = 1
02 = 2

so on and so forth...